
.UT@
.LM0
.RM79

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!                                                                             !
!                         Access:   Leader Board Golf                         !
!                                                                             !
!                                Softdox  by:                                 !
!                                                                             !
!                 The Disk Server *-fytr   &    Apple Kraker                  !
!                                                                             !
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Introduction:

          First off, we here at the MIDWESTEN ALLIANCE would like to thank the krakers of the EXCELLENT WARE!  And thank you Tom E. Hawk for a boot page that beats the krap out of most others!
          Now, onto ANOTHER introduction.  This ware is available for the Commodore and Atari computers with one NEETO protection gimick.  They send with the package a "security key" that goes in joystick port #2.  This "Security Key" allows for the ORIGINAL owner to make UNLIMITED back-ups, but they MUST have the key in port #2 for the copy to work.  Isn't that nice??

Anyways, Introduction for the golf:
-----------------------------------

          [ Setting up the Game ]

                 Leader board can accomodate 1 to 4 players!  You must though tell the game, how many are to play, their skill (handicap) levels and then their names.  To set their handicap levels, you must select either P)ro, A)mateur, or K)ids.

                 PRO: Advanced level - NO restrictions on wind, hook or slice.
                 
                 AMATEUR: Intermediate level - Shots at this level WILL NOT be
                          affected by the wind
                 KIDS (my favorite): Beginner level - When a shot is taken on
                                     this level, it WILL NOT hook, slice, or
                                     be effected by the wind.

          After entering the NAME and ABILITY for the 1st payer, do the same for each of the other palyers.

          [ Select Number of Holes ]

                 Leader Board allows you to select from 18-72 holes with computerized scoring.  To select the number of holes:

                                   Type:

                            1)   18 holes
                            2)   36 holes
                            3)   54 holes
                            4)   72 holes

          [ Select Courses ]

                 There are four different courses to play.  Each varies in difficulty.  If you have seleted MORE THAN 18 holes, you can play the courses in any order your wish:  FOR EXAMPLE -> if selected 72 holes and with to play all courses, enter 1 2 3 4 or 2 3 4 1 or 4 1 2 3, etc.  To play the same course four times, enter 1 1 1 1 or 2 2 2 2, etc.

Playing the Game:
-----------------

          [ Select a Club ]

                 Club selection is made by moving the joystick UP or DOWN.  The following table lists the range of each golf club:


          Club:             Shortest:               Longest:
          ----------        --------------          --------------

          1W - 1 Wood       154 yds.                269 yds.
          3W - 2 wood       127 yds.                245 yds.
          5W - 3 Wood       110                     232
          1I - 1 Iron       104                     218
          2I - 2 Iron        94                     208
          3I - 3 Iron        79                     203
          4I - 4 Iron        67                     189
          5I - 5 Iron        61                     180
          6I - 6 Iron        52                     169
          7I - 7 Iron        42                     152
          8I - 8 Iron        32                     133
          9I - 9 Iron        25 yds.                116 yds.
       PW - Pitching Wedge   11 yds.                 83 yds.
          [ Putter ]         1"                      64 ft.

          [ Putter ] - the computer AUTOMATICALLY selects the putter for you when you are playing on the green ( within 64 feet of the hole ).  This is the ONLY club you can use on the green.

.ff

          [ Aim your Shot ]

                 The cursor is located several yards in front of the golfer.  Use the cursor to aim the direction of the flight of the ball.  To control the cursor, move the joystick from RIGHT to LEFT.  If you are playing on the PROFESSIONAL level, be sure to check for wind effect.

          [ Wind ] ( PROFESSIONAL level ONLY )

                 Wind can have a SUBSTANTIAL affect on your golf shot.  To control its effect, you need to learn to read the wind indicator on the right side of the screen.

          [ BLUE ]            -------->    |
                                           |
                 Blue - The blue stake    /    <--------   [ GREEN ]
          indicated the wind velocity.   /
          If this marke is tall, the    /    Green - The green line indicates
          the wind velocity could have           the direction the wind is
          a substantial effect on your           blowing.  The line acts as a
          shot.  The shorter the blue            streamer.  If the lines are
          stake, the less the wind               toward you, the wind is
          will be a factor.                      blowing toward you.

Swinging the club and hitting the ball:
---------------------------------------

          Once you have selected your club and positioned the cursor to aim your shot, there are only three more things to do before the ball is on its way; start the swing, set the power, and snap your wrists to control the hook or slice.

          All three are accomplished furing the swing sequence and require careful timing and concentration.  The sequence can be viewed by watching the golfer or the power/snap indicator.

          Step 1:   Start the swing by holding down button #0.

          Step 2:   Set the power by releasing the button during the backswing.  Power is at maximum ONLY at the TOP OF THE BACKSWING.  releasing the button at the top will set maximum power.  Releasing the button just before or just after the top will REDUCE the power SLIGHTLY.  Releasing the button WELL BEFORE or AFTER the top WILL REDUCE THE POWER.

          The amount of power available during the bachswing is shown on the upper left portion of the POWER/SNAP indicator.  When the button is released, the setting you have chosen will be locked on the indicator.

.FF

                            The POWER/SNAP indicator
                            ------------------------

                  Power Inicator --> |  | <-- Down Swing area
                      MAX POWER  --> |* |     ( helps time the snap )
                ( top of indicator ) |  |
                      50% power  --> |+ |
                ( middle of ind. )   |  |
                  MINIMUM POWER  --> |^ |
                                     |__| <-- Max Hook ( ball goes LEFT )
                                     |  |
                                     |  | <-- Straight
                                     |  |
                                     |  | <-- Max Slice ( ball goes RIGHT )
                                     |__|
                                      /\
                                      ||
                                  Snap Indicator

          Step 3:  Set the snap by pressing the button at or near contact with the ball.  Snapping just as the club hits the ball ( or at the Tee Bar on the snap indicator ) will produce a STRAIGHT hit.  Snapping too soon will cause the ball to "hook" ( go left ).  Snapping too late will cause the ball to "slice" ( go right ).  When the button is pressed, the point of the snap will be locked on the indicator.

**  The swing sequence then is:  START - Power - Snap or Button - Release - 
    Button.

The best way to learn to hit the ball straight consistently is to practice on the driving range.

Putting:
--------

          Once you get withing 64 feet of the hole the computer will automatically place you on the green and remove the pin ( the pole with the flag ).  You CANNOT change clubs at this point since the putter is the only club you can use on the green.

          To putt the ball, you need to do only two things; aim your shot and set the power.

          Use the cursor as before to aim the shot.  The ball will start out in this direction.  The ball may break left or right depending on the slope of the green.  To determine the amount and direction of break, you MUST learn to read the the slope indicator which appears on the green to the left of the golfer.
.ff

          Slope Indicator
          ---------------

                              |
                              |  <-- Amount of slope
                              |
                             /
   Straight down hill   --> /                |
                           /                (|)
                                             |.
                                            /  .
                                           /    .
                                          /     .
                                         /     . 
                                        /     .      <-- track of ball
                                             + 
      
                  ( This putt is uphill breaking hard left )
.ff

          Power indicator:
          ----------------

                Pre-put section  -->  _|_  <-- Indicator starts here when the
                ( for timing ONLY )  |   |     here when button is pressed.
                                    _|___|_ 1'
                                    _|___|_ 8'
                                    _|___|_ 16'
                                    _|___|_ 24'
                                    _|___|_ 32'  <--  This guage is ONLY shows
              Power selection  -->  _|___|_ 40'       the APPROXIMATE distance
               ( RELEASE button     _|___|_ 48'       the ball will travel on
                 to set power )     _|___|_ 56'       LEVEL ground ( in feet ).
                                    _|___|_ 64'


Reading the score:
------------------

        The scoring indicator is displayed on the right of the screen.  The indicator shows which player is hitting, which players are in the hole, how many strokes each has taken this hole, and how each player's score compares to par for the course.  Par represents the number of strokes a GOOD PLAYER should have used by the time he or she got to this hole.  If your score is '-5' for example that means you are 5 STROKES under par or 5 STROKES less than a good player ( which is good ).  An 'E' means you are EVEN par or just equal to the good player.  A '+5' means you are 5 STROKES over par.  The par comparisons DO NOT reflect the scores for the current hole.


                                Scoring Indicator:
                                ------------------

        JACK    <-- Name of player now hitting

        1  2        -2 ( 2 Under Par )
        2  2        -3 ( 3 Under Par )  <--- This person is leading
        3  3         E ( Even Par )
        4  3        +1 ( 1 Over Par )   <--- This person is last
       /\  /\       /\
       ||  ||       ||----  Number of strokes over or under par
       ||  ||               ( DOES NOT include this hole )
       ||  ||
       ||  ||----  Number of strokes taken on this hole
       ||
       ||----  Player Number

.ff

Rules For Scoring:
------------------

        (1)  You receive 1 point ( stroke ) each time you hit the ball,
             REGARDLESS of the distance the ball travels.

        (2)  You receive a distance penalty if you hit a ball out of bounds,
             into a water hazard, or into the mud.

        (3)  Low score WINS!!


Rules of the Game:
------------------

        (1)  PLAY IT AS IT LAYS.  You must play the ball from the position in
             which it lands.  Exceptions are: out of bounds and those that land
             in the water or mud. ( see below )

        (2)  OUT OF BOUNDS ( water holes ONLY ).  If your swing takes the ball
             out of bounds, you will here a BUZZER.  On holes played over water
             a shot which leaves the screen is ruled "out of bounds".  You ARE
             penalized distance and the ball is RETURNED to its ORIGINAL
             position.  It is still your turn.

        (3)  IN THE WATER.  If your ball lands in a water hazard, you will see
             and hear a SPLASH.  You ARE penalized distance and the ball is
             AUTOMATICALLY placed at the point from which you took your shot
             in the first place.

        (4)  IN THE MUD.  If your ball hits the side of an island, it will
             stick in the mud and have to be REPLAYED.

        (5)  THE COMPUTER will take the SAME point of view as the player in
             determining the playability of a ball that has come to rest.  If,
             after moving up closer, the ball is found to be in mud or water,
             the computer will place a small pad under the ball so the player
             can hit it.  Just consider it a "lucky bounce".
 
   1 Player
   --------

        In this game you play alone either against par or your own best score.
        You DO NOT play against the computer.
.ff

   2 or more Players
   -----------------

        (1)  After each player has teed off on Hold 1, the player who is
             farthest away from thw hole shoots first, the player who is next
             farthest away shoots second, etc.  If, after your shot, you are
             still away ( farthest from the hole ), it is still your turn.
             You continue until you are no longer away.

        (2)  When a player has hit his ball and his turn is over, his ball will
             not appear on the screen until is is his turn.

        (3)  Decide on the order in which players tee off when names are typed
             in at the beginning of the game.  This order will determine which
             score readout is your throughout the game.  If you tee off second
             on hole 1, the second readout will ALWAYS indicate your score.

        (4)  After a hole has been played, the player with the LOWEST score on
             the hole tees of first on the next hole.  This is called "having
             the honor".  Since the score is kept on each hole, you will be
             able to determine from it who has the honor.

Methods of Scoring:
-------------------

   1 Player against par
   --------------------

        Compete against your best score and the golf course by trying to come
        in under par.  Depending on the course, a very skilled player can score
        10-20 strokes under par on eighteen holes.

   2 or more Players
   -----------------

        MEDAL PLAY ( Singles or Partners ).  Winner is determined by total of
        all strokes ( points ) for entire game.  Low score wins.

        MATCH PLAY ( Singles or Partners ).  Each individual hole is awarded
        to the player or team with the lowest score on that hole.  At game's
        end the player or team with the most holes won takes the game.

        BEST BALL ( Partners ONLY ).  Method of scoring for either Medal or
        Match play.  Nest score by either partner on a team is used as the
        team's score.

   ** NOTE:  If you decide on a Match Play or Best Ball game, you will need to
             keep track of your scores on a SEPERATE sheet of paper.  The
             computer DOES NOT keep score in this manner.
.ff

Game Tips:
----------

        (1)  Be sure the CHECK YOUR CLUB - Check to make sure the golf club
             you want to use is displayed.  When you are making final direction
             adjustment, the gold club CAN change accidently.

        (2)  ALWAYS go to the driving range before starting.  This allows you
             to get the correct timing on your swing.

        (3)  Remember that the wind can make a SUBSTANTIAL difference in your
             shotm especially short irons and your pitching wedge.

        (4)  Try avoiding hitting your ball onto the edge of the green far away
             from the hole.  The greens are large with DOWNHILL and UPHILL
             breaks and if you ARE TOO FAR from the hole, you mat require 2
             putts to get to the hole.  Remember:  You MUST use your putter on
             the green.

        (5)  Be extra careful in judging distance over water.  If your ball
             falls short and lands in the water, it'll cost you a DISTANCE
             PENALTY.

        (6)  Learn to use the HOOK and SLICE.  They can be used to your
             advantage on difficult shots around trees and when the wind is in
             play.

Additional Features:
--------------------

   Driving Range:
   --------------

        To get to the driving range press (R) when at the "SELECT PLAYER"
        screen appears.  Exit by pressing "/".

   Abort Feature:
   --------------

        You can return to the "SELECT PLAYER" screen from almost any point
        in the game by pressing "/".  This will cancel the game in progress.

   Replay Feature:
   ---------------

        If you wish to start over at the 1st hole without changing names, etc.,
        press (P) from the "SELECT PLAYER" screen.

   Automatic Demo:
   ---------------

        If left unattended for ONE MINUTE the computer will start the demo.
        You may start is manually by pressing (D) from the "SELECT PLAYER"
        screen.

   Time Display (not sure if available on Apple version):
   ------------------------------------------------------

        Press (T) from the "SELECT PLAYER" screen to reset the elapsed time
        counter, or to enter the current time ( in 24 hour format ).  The
        format is HH:MM:SS ( colons MUST be entered ).  The elapsed/current
        time is displayed ONLY during ACTUAL PLAY, and may be toggled on/off
        by pressing and holding "START" (Atari version) until the time
        display changes.


WHEW!  Done, finally!


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